#include "CBaseObject.h"



CBaseObject::CBaseObject()
{
	m_vPosition = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	m_vRotation = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	m_vVelocity = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	m_bStaticObject = false;
	m_fDegrees = 0.0f;
	m_Type = CObjectFactory::MAXOBJECTS;
}


CBaseObject::~CBaseObject()
{

}


void CBaseObject::Update(double delta)
{

}


void CBaseObject::Render()
{

}

void CBaseObject::Reset()
{

}